A measure of your ability to talk with people in a friendly fashion, make a good impression, and perhaps convince them to see your side of things.

Special Notes

Any time you want to communicate without an implicit threat or attempted deception, this is the skill to use, making it appropriate for interviewing or making friends. Characters with a high Rapport can make strong first impressions and they make easy, friendly conversation in any social scene. They include politicians, reporters, and “good cops.”


Use Rapport to perform small talk and, through casual, friendly conversation, can get folks to give up information without quite realizing they’ve done it. In a social conflict, you may roll Rapport for maneuvers and “attacks” with this goal in mind. You can also use the skill creatively to grab someone’s attention and keep him distracted by conversation while something else is happening in the room.

Closing Down
Use Rapport to control the face you show to the world. When someone is trying to use Empathy to get a read on you. Their attempt is opposed by your Rapport as by default. If you simply wish to reveal nothing, you may use Rapport. If you are consciously aware that someone’s trying to read you, you may and take the equivalent of a full defensive action (page 199), gaining a +2 on the roll, however doing this is obvious, you’re wiping all emotions off your face and your opponent will know you’re doing it and likely hiding something.

First Impressions
Use Rapport to give someone you are meeting the a good impression of you. This may interact with the Presence skill, depending on the situation. Succeeding at this can give you a beneficial temporary aspect which you might tag or invoke on socially related rolls in that scene, or future interaction with the individual. Failing significantly could putting negative aspect on your relationships with those involved.

Opening Up
Use Rapport to control which side of your personality you show to others by seeming to open up while actually guarding deeper secrets. When you open up, you defend as usual against an Empathy “read” (page 129) with Rapport. If your opponent succeeds and generates at least one shift, he finds something out, as usual (a failed defense roll is a failed defense roll after all). If you succeed, your opponent still discovers an aspect—but it’s one of your choosing. Used this way, you can effectively stonewall someone without the obvious (and unfriendly) poker face of Closing Down. In addition, you can always choose to reveal something that the other character already knows.

Social Defense
Use Rapport to control your outward reactions and maintain a general ease during tense conversation. Rapport is the go-to skill for rolling to defend in social conflicts, much like Athletics is the go-to skill for physical conflicts. Only the rarest of social conflicts prevents you from using Rapport as your defense skill.


Best Foot Forward: People just like you, especially when you’re deliberately trying to make a good first impression (page 138). You gain a +1 on your roll to make a good first impression, and failing that roll cannot give you a negative temporary aspect or make the situation worse.

Let Me Tell You a Story…: You have the gift of gab, able to draw the attention of others with colorful words and stories. This tends to leave your audience distracted. You may use Rapport instead of Deceit in order to mount a distraction (page 126), so long as you are able to talk to your targets.

Sex Appeal: Folks attracted to people of your gender cannot help but notice you. You’ve got “it.” Receive a +2 to the roll on any seduction attempts you make with Rapport, provided that the target is someone who could be receptive to your advances.

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